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Cities skylines highway interchange
Cities skylines highway interchange





cities skylines highway interchange
  1. #Cities skylines highway interchange how to#
  2. #Cities skylines highway interchange Ps4#

In other words, you can’t have a city that is 9×1 in shape. Without mods, you can buy a maximum of 9 tiles within a 5×5 grid. That forward-planning extends to which tiles you buy as the city expands. What will be suburbs, what will be high-density housing? Where the biggest industries will be, where the biggest commercial district will take shape. Regardless of that, to achieve whatever you’re trying to achieve, it’s important to have a sense of the general shape of the city from quite early on.

cities skylines highway interchange

I guess that’s the RPG gamer in me: wanting to play based around interesting trait and build choices.Īnyway. What I’m trying to say is that while there’s optimal strategies for high population, I get more satisfaction from smaller, more characterful cities. Now that the Industries expansion is out, I’m looking forward to building a sprawling region of small industrial towns. Ones bound by tricky geography or built around unusual public transport setups. Once I’d got a huge 250k population city out of my system, I became much keener on making more interesting cities. During the journey, we want to funnel traffic up and down the hierarchy. When traffic that is travelling through combines with local traffic, we get jams. What we want to do is stop traffic passing through districts that aren’t their destination. Whatever you use, the blue lines take people out of their district and on to another one. In a typical road system, those could be highway but I tend to go for public transport options. Perpendicular to that is another medium road and the rail network in blue. Those zones, top and bottom, are served by a medium-sized central road in red (with trams, a small commercial centre and service buildings). In the picture above you can see the green roads serving houses. We can use small, slow two-lane roads to serve the suburbs, faster four-lane roads serving commercial areas and district centres, and fast six-lane roads or highways to link districts together. Think of a tree with the trunk roads bearing most of the weight, leading to increasingly small branches as vehicles get closer to their destination. In every part of the city, the most important design principle is to create a road hierarchy. The most important concept: the hierarchy It’s not really clear how that works, but IT Clusters, for example, can be seen lit up in the Export tab.

cities skylines highway interchange

Just for interest, offices also export, but in their case they sell services. That’s achievable by adding faster bypasses and using policies like Heavy Traffic Ban. In terms of broader city planning, we don’t want residential areas in between industrial and commercial districts – or at least, we don’t want the residential area to be the route between the two. I’ve broken that down a bit more on my supply chain article. Depending on your setup, they’ll come from outside the city, your industrial areas, or a mix of both. Goods and cargo travel to commercial areas. Tourists arrive by road, rail, air or sea, make their visit, then leave the same way. So you don’t need to account for those kinds of journeys. They don’t travel within residential areas – to visit friends, for example. Residents travel from home to work, or home to leisure, and then back. Left alone, those buildings will close down and get abandoned because they can’t operate. That means businesses can’t fill their jobs and shops can’t stock their shelves. If traffic can’t get through, it will eventually just despawn. Traffic isn’t aggregated or simulated in an abstract way. They need to literally move from one place to another. It’s worth just remembering that the game simulates individual people and goods.

#Cities skylines highway interchange Ps4#

I’m talking about the unmodded game, so the advice here should work across PC, Mac, Switch, Xbox, PS4 and Linux versions. Note on compatibility: I’m writing this late 2018, after the first seven expansions, including Industries.

#Cities skylines highway interchange how to#

Here’s a few other posts that complement this one: how to reduce traffic in the first place, how to build bike highways, how to add pedestrian crossings, rundown of every public transport type. We’ll also look at a few of the game’s systems, UI and quirks.

cities skylines highway interchange

In this guide, I’ll talk about some of those principles. There’s optimal strategies that can help you keep traffic flow well over 80% no matter how big your city gets. That said, the general principles always apply. The geography, size of your districts, mix of commercial and industrial areas, available outside connections and a hundred other factors will determine the right traffic management solution for each part of the city. In Cities: Skylines, every city is unique.







Cities skylines highway interchange